Series: Standalone?
Format: Hardcover, 272 pages
Release Date: September 26, 2023
Publisher: Tor Teen
Source: Publisher
Genre: Young Adult / Dark Fantasy / Horror
AT DAWN HE’LL BE GONE AND YOU’LL BE HERE FOREVER.
Four years ago, five kids started a game. Not all of them survived.
Now,
at the end of their senior year of high school, the survivors—Owen,
Madeline, Emerson, and Dax—have reunited for one strange and terrible
reason: they’ve been summoned by the ghost of Ian, the friend they left
for dead.
Together they return to the place where their
friendship ended with one goal: find Ian and bring him home. So they
restart the deadly game they never finished—an innocent card-matching
challenge called Meido. A game without instructions.
As soon as
they begin, they're dragged out of their reality and into an eerie
hellscape of Japanese underworlds, more horrifying than even the darkest
folktales that Owen's grandmother told him. There, they meet Shinigami,
an old wise woman who explains the rules:
They have one night to complete seven challenges or they'll all be stuck in this world forever.
Once
inseparable, the survivors now can’t stand each other, but the
challenges demand they work together, think quickly, and make
sacrifices—blood, clothes, secrets, memories, and worse.
And once again, not everyone will make it out alive.
Kristen Simmons' Find Him Where You Left Him Dead is being sold as Japanese inspired Jumanji with a bit of I Know What You Did Last Summer mixed in. It is a story about estranged friends Madeline, Emerson, Dax, and Owen who are once again forced to play a deadly game in an eerie folkloric underworld. Four years ago, five kids started a game. Not all of them survived. Now,
at the end of their senior year of high school, the survivors have reunited for one strange and terrible
reason: they’ve been summoned by the ghost of Ian, the friend they left
for dead.
swimming. Emerson plays video games all day after dropping out of school. Owen is obsessively into theater. Dax plays guitar at a coffeehouse where
nobody pays him any attention. None of them have really spoken to each
other in years. One night, each of them is visited by the ghost
of their missing friend, Ian, who tells them to play the game again,
before dawn, so he can come back. Together, they return to the place where their
friendship ended with one goal: find Ian and bring him home.
restart the deadly game they never finished—an innocent card-matching
challenge called Meido. A game without instructions. There, they meet Shinigami,
an old wise woman who explains the rules: They have one night to complete 7 challenges or they will all be stuck in this world forever. As soon as
they begin, they're dragged out of their reality and into an eerie
hellscape of Japanese underworlds, more horrifying than even the darkest
folktales that Owen's grandmother told him.
Once
inseparable, the survivors now can’t stand each other, but the
challenges demand they work together, think quickly, and make
sacrifices—blood, clothes, secrets, memories, and worse. And once again, not everyone will make it out alive. So, why you ask is my rating so low? I am glad you asked!
wrong one. This is a short book, and two narrators would have been more
than okay. I would have chosen Emerson, but probably Maddie. The only truly satisfying game portion of the book involved the kids playing Truth or Dare with younger versions of themselves. Lastly, there was an entirely unresolved subplot involving an empress wanting to come back from the dead and rule the world. If this is part of a series, then please say so and tell the readers. Otherwise, you are leaving a huge gap in the storyline.
Madeline swam toward the light like her life depended on it.
She
tucked her knees to her chest and rolled through the final turn of her
100-meter butterfly sprint. A hard kick off the wall and she was flying,
both arms cutting through the cool water in tandem. One stroke, one
breath. One stroke, one breath. The pattern was grueling. Comforting. A
structured dance of strength and coordination.
One stroke, one breath.
She
pulled her chin to her chest as she stretched her body, eyes dropping
to the straight black line on the bottom of the pool marking her lane.
With
a blink, the line softened. Spread. Black bled across the bottom of the
pool, forming the shape of a cave. Its jagged entrance widened, the
water shifting to pull her down.
She flinched out of position.
Her right hand scraped against the plastic ring of a floating lane line,
snapping her attention to the surface. When she looked back down the
cave was gone and only a clean, dark stripe remained.
Focus.
She
pushed her muscles to the brink of failure, and with one last burst of
effort she jammed her fingers against a touchpad. Her time froze in
bright red: 1.02 minutes.
Pathetic.
Gulping breaths, she
pulled off her goggles and threw them onto the cement deck next to her
keys and the pool entry card Coach K had given her after she’d won
regionals sophomore year. She’d been fifteen then, two years younger and
weaker than she was now, but pulling faster times.
Her legs
pedaled slowly through the water as she gasped for breath. The blue
surface of the pool glowed against her brown skin, the only light coming
from the locker room behind the starting blocks above her. Sweat and
chlorine brought a familiar sting to her eyes. She prodded her braids
beneath her cap. Then, tilting her head back to stare up at the white
backstroke flags, she floated until her pulse slowed.
The sickness inside her didn’t settle.
One
more. One more 100-meter, and she’d be too worn out to feel it. Then
she’d be able to drag herself home, to lie in bed without seeing the
cave behind her eyelids, and sleep.
Movement on the opposite side
of the pool caught her eye. She twisted toward it, but the light from
the nearby locker room only reached halfway across the water. The pool
seemed to go on endlessly into a long, dark night.
“Hello?” she called. It was after nine. No one else should have been here. Even the janitors had left hours ago.
She squinted, but saw nothing.
Another shift in the shadows, and a boy stood at the far end of the pool.
Madeline bit back a scream.
“Who’s there?”
No answer.
The
paleness of the boy’s skin was bright against his dark shorts. He was
soaked, dripping, his face obscured by wet, black hair. The dim light
made him look grainy, like an old photograph.
“The pool’s
closed,” Madeline tried. “You shouldn’t be here.” Certain privileges
came with being the best, and they weren’t extended to everyone.
“You shouldn’t be here,” the boy repeated.
“This
isn’t funny.” She hated the rising pitch of her voice. Her teammates
were just trying to scare her. This was just a prank, like how they’d
replaced her racing suit in her bag with a pink string bikini at the
holiday invitational and she’d nearly missed the first heat, or the time
they’d written “blow Coach K” on her weekly training schedule.
But it didn’t feel like a prank. Adrenaline poured through her veins.
The
boy stared at the water, frozen. Statue still. The steam from the pool
rose around his sharply cut shins and calves. His chest was so pale it
took on a reflection of the water, glowing a light blue.
“Fine,” Madeline said, her voice hollow. She twisted and placed her hands on the side of the pool, ready to push herself out.
“Maddy.”
Madeline’s
stomach filled with lead. She turned back slowly, squinting through the
steam, to see the boy step to the edge of the pool. His gait was
strange—his legs and arms bent like he had too many joints.
Cold
filled her. Even in the dim light she registered his concave chest and
rib lines. He was too skinny to be a swimmer. Skin and bone.
“Maddy,” the boy said, louder now. “Maddy.”
Her fingers gripped the gritty cement of the deck.
“Mad—”
“Stop!” She needed to get out—to run. Instead, she sank deeper into the water, as if it might protect her.
“Why’d you do it?” he asked. “Why’d you leave me in the dark?”
Her lips parted on a sharp inhale. “Ian?”
Impossible. Ian was dead.
But
when she looked at the boy on the edge of the pool, she saw him. His
long limbs, his mess of dark hair. His memory took shape before her.
Wild-eyed. Forever thirteen.
“Ian,” he repeated, and then he gave
a shrill laugh that cut off as quickly as it had started. “By dawn,
there will be no more Ian.”
“No.” She shook her head. Ian was dead. This was a prank. A hallucination. Maybe she was dreaming. Another nightmare.
Dizziness had her hand slipping off the side of the pool. She fixed her grip.
This wasn’t real.
“Finish the game,” the boy who couldn’t be Ian said.
She
shook her head, water sluicing from her cap as she tried to push the
images he’d conjured back into the locked box in her brain. Cards,
painted with symbols they’d acted out like charades. The cave, punched
into the riverside. The moments before the end, when everything had felt
right.
“You’re not real,” she whispered. She knew what today
was. She’d felt it coming all week, a storm on the horizon. The brain
did strange things in response to the anniversary of trauma. A coping
mechanism—that’s what this was.
A splash. The boy went under, the water flattening instantly over him. Not a ripple moved the glassy surface.
Terror
jolted through Madeline. She pushed out of the pool and spun, peering
down into the water. No one swam beneath the surface. No dark shapes. No
waves or bubbles.
Ian wasn’t in the pool. Ian wasn’t there at all.
A
breath huffed from her lips. She didn’t notice that the humid air had
begun to cool until goose bumps covered her arms and legs, and her
shuddering breath made a puff of steam.
At the far end of the
pool, the water began churning in a spiral motion, as if it were being
drained. Then something at the bottom bolted toward her, its wake
rippling the surface like an accusing arrow.
She scrambled back, just barely grabbing her keys, and ran.
EMERSON
Emerson was going to beat level twenty-one if it killed her.
She was on hour thirteen in the shadowlands of Assassin 0,
her favorite metal album playing on a loop through her computer’s
speakers. She’d finally beaten the fire sorcerer and narrowly avoided
the Choke—a poisonous cloud that grew with every player it consumed—and
was now in a race against a three-legged orc called N00bki11er87 (Had
they made up that handle themselves? Must have taken hours…) to get the
final poison stone at the top of the twisted tower.
A clatter
erupted in her right earpiece and she flinched reactively. Spinning the
viewfinder, she caught a flash of a smooth snakeskin head ducking behind
the crumbled brick of an arrow slit.
“Nice try.” Emerson
activated her weapon wheel and swapped her wrench for her flamethrower.
Her loadout had a throwing knife that worked well against orcs, but she
liked to watch things burn. Before she could use it, N00bki11er87 leapt
out, peppering the room with arrows from their crossbow.
“Shit!” Emerson dropped her soldier to the floor and sent a spray of fire across the room. The orc went up in flames.
And that was why you didn’t bring a crossbow to a flamethrower fight.
She
hardly had a moment to celebrate. Within seconds, the mossy avatar
started decomposing into the Choke’s green mist. Urgency pumped through
Emerson’s blood in time with the bass straining through her shitty
speakers. Her player climbed the spiral stone stairs two at a time. At
the top floor she flung the door open, but the dark room before her was
overrun by a wave of thick, emerald fog, and with a gasp she pedaled
backward.
“Are you seriously going to let her stay in there?” Her
mom’s voice cut through the music and the heavy sigh of the Choke,
drawing Emerson’s shoulder blades together. Their two-story condo was
narrow and, with the original wood flooring, sound travelled. She was
probably in the kitchen, just below Emerson’s bedroom.
“What do you want me to do, Hannah?” Her dad sounded tired.
He was always tired.
She
reached toward her keyboard, covered with greasy fingerprints and chip
crumbs, and tried to crank up the album’s volume, but it was already
maxed out.
“She won’t eat any real food. She won’t even look at
me,” her mom railed on as a second moan came from behind Emerson. She
spun her viewfinder, focusing on the fog creeping around the turn in the
steps.
“No no no no no.” Emerson pounded the controller as she
twisted past it, leaping down the stairs to the landing. This was her
last chance to get the poison stone.
“Is this how it is now?” her mom asked. “She comes and goes as she pleases. Doesn’t even go to school?”
“She said she’d take the GED.”
“She said that last year.”
Emerson gritted her teeth.
The
distraction cost her. The mist shifted, surrounding her on a rugged
exhale. She couldn’t jump free—her avatar began to writhe and screech,
and her health on the bottom corner of the screen plummeted.
Before Emerson could take another breath, the bloodred letters FARE THEE WELL, ASSASSIN splattered across the screen.
“Dammit!”
She hurled the controller onto her desk, where it collided with a
half-empty box of Corn Pops. Her head fell against the back of the
chair, neck aching from staring at the screen. Her fingers had locked
more than a dozen times in the last hour alone.
She ran a hand
over her freshly buzzed hair, the soft prickle tickling her palm. The
clock in the corner of her monitor read 10:43 PM.
Maybe she should restart.
Maybe she should eat something first.
She
stood and stretched, the reflection of her white skin ghostly as her
tired eyes stared back from the window over her desk. She peered through
her own image, to the drawn curtains of the apartments across Foxtail
Avenue, then two blocks down to the left, where, at Washington Park,
heavily armed cops were trying to intimidate another wave of peaceful
protesters. People like her dad, who actually thought their speeches and
marching made a difference in a good old boys’ town like Cincinnati. To
the left, a yellow glow came from the late-night coffee shop on the
corner. It had been good once, before gentrification had priced out the
old owners. Now it was filled with hipsters, drinking eight dollars’
worth of coffee-flavored milk.
“Don’t you have anything better to do?” she muttered as if they could hear.